![]() His extensive collection, which includes educational software of all subjects and for all ages, is an excellent example of the merging of work and play, and helps encourage us all to remember that "Play is our brain's favorite way of learning. ![]() Warren Buckleitner, editor of "Children's Technology Review" and a doctor of educational psychology, has donated a representative sample of this diverse and still-growing medium. Learning has never been easier, nor so enjoyable. The entire Encyclopedia Britannica is now in digital format, allowing for easy searches. Video games such as Math Blasters allow children to explore fantastic worlds based on numbers and equations. High school students can electronically practice for the SATs, while aspiring lawyers can find sample LSAT questions. Software programs now teach children math, science, grammar, spelling, typing, and foreign languages. BRIGHTER CHILD (Ages: 3-7) Discover Nature, Numbers & Math Help Jay JayTM Earn His Wings and Learn About Nature, Numbers & Math Jay Jay is nearly ready to embark on his very own delivery route But first, the young jet plane must show he has mastered all the right skills. ![]() Counting games, alphabet blocks, and activity books have long been staples of "fun learning," and these have most recently been supplemented by educational technology. Buy any 6 of our computer games and/or software packages and get free. ![]() Parents, teachers, and other educators have continuously sought ways to instruct children in a fun and interactive way. ![]()
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